vkd3d-shader: Also match the register space when looking up bindings.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-05-26 15:16:45 -05:00
committed by Alexandre Julliard
parent e53496f6fd
commit 87364057da
3 changed files with 30 additions and 30 deletions

View File

@@ -510,6 +510,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat
? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
root_constant->offset = offset;
root_signature->root_constants[j].register_space = 0;
root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister;
root_signature->root_constants[j].shader_visibility
= vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
@@ -541,6 +542,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
= &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type;
mapping->register_space = 0;
mapping->register_index = register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
@@ -1451,6 +1453,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
if (!(shader_info->uav_counter_mask & (1u << i)))
continue;
state->uav_counters[j].register_space = 0;
state->uav_counters[j].register_index = i;
state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
state->uav_counters[j].binding.set = context.set_index;
@@ -2910,6 +2913,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
set_binding.pImmutableSamplers = NULL;
binding.type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
binding.register_space = 0;
binding.register_index = 0;
binding.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
binding.binding.set = 0;
@@ -2919,6 +2923,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
push_constant_range.offset = 0;
push_constant_range.size = sizeof(struct vkd3d_uav_clear_args);
push_constant.register_space = 0;
push_constant.register_index = 0;
push_constant.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
push_constant.offset = 0;