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tests: Add tests for creating D3D12ShaderCacheSession objects.
This commit is contained in:
parent
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commit
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Notes:
Alexandre Julliard
2024-04-04 22:42:04 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/741
@ -65,6 +65,7 @@ typedef int HRESULT;
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# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
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# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
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# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
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# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
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# define DXGI_ERROR_UNSUPPORTED _HRESULT_TYPEDEF_(0x887a0004)
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# define DXGI_ERROR_UNSUPPORTED _HRESULT_TYPEDEF_(0x887a0004)
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# define DXGI_ERROR_ALREADY_EXISTS _HRESULT_TYPEDEF_(0x887a0036)
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# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)
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# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)
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182
tests/d3d12.c
182
tests/d3d12.c
@ -38264,6 +38264,187 @@ static void test_unused_interpolated_input(void)
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destroy_test_context(&context);
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destroy_test_context(&context);
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}
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}
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static void test_shader_cache(void)
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{
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ID3D12ShaderCacheSession *session, *session2;
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D3D12_SHADER_CACHE_SESSION_DESC desc = {0};
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unsigned int refcount, base_refcount;
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struct test_context context;
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ID3D12Device9 *device;
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IUnknown *unk, *unk2;
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HRESULT hr;
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static const GUID test_guid
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= {0xfdb37466, 0x428f, 0x4edf, {0xa3, 0x7f, 0x9b, 0x1d, 0xf4, 0x88, 0xc5, 0xfc}};
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if (!init_test_context(&context, NULL))
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return;
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hr = ID3D12Device_QueryInterface(context.device, &IID_ID3D12Device9, (void **)&device);
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ok(hr == S_OK || broken(hr == E_NOINTERFACE), "Got unexpected hr %#x.\n", hr);
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if (FAILED(hr))
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{
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skip("ID3D12Device9 not available, skipping shader cache tests.\n");
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destroy_test_context(&context);
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return;
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}
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base_refcount = get_refcount(device);
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/* The description needs to be non-NULL and have at least the identifier set. */
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hr = ID3D12Device9_CreateShaderCacheSession(device, NULL, &IID_IUnknown, (void **)&unk);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device9_CreateShaderCacheSession(device, NULL, &IID_IUnknown, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, (void **)&unk);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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desc.Identifier = test_guid;
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desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
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if (0) /* This crashes on Windows. */
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{
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, (void **)&unk);
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ok(0, "Expected to crash, hr %#x.\n", hr);
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}
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
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ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, NULL, NULL);
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ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
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/* Default values for sizes and number of entries. */
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
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(void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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desc = ID3D12ShaderCacheSession_GetDesc(session);
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ID3D12ShaderCacheSession_Release(session);
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ok(desc.MaximumInMemoryCacheEntries == 128, "Got MaximumInMemoryCacheEntries %u.\n",
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desc.MaximumInMemoryCacheEntries);
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ok(!desc.Flags, "Got Flags %#x.\n", desc.Flags);
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ok(!desc.Version, "Got Version %"PRId64".\n", desc.Version);
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ok(desc.MaximumInMemoryCacheSizeBytes == 1024 * 1024, "Got MaximumInMemoryCacheSizeBytes %u.\n",
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desc.MaximumInMemoryCacheSizeBytes);
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ok(desc.MaximumValueFileSizeBytes == 128 * 1024 * 1024, "Got MaximumValueFileSizeBytes %u.\n",
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desc.MaximumValueFileSizeBytes);
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/* A memory size larger than disk size is valid. UINT_MAX is OK for memory size. */
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memset(&desc, 0, sizeof(desc));
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desc.Identifier = test_guid;
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desc.MaximumInMemoryCacheSizeBytes = UINT_MAX;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
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(void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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desc = ID3D12ShaderCacheSession_GetDesc(session);
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ID3D12ShaderCacheSession_Release(session);
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ok(desc.MaximumInMemoryCacheSizeBytes == UINT_MAX, "Got MaximumInMemoryCacheSizeBytes %u.\n",
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desc.MaximumInMemoryCacheSizeBytes);
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ok(desc.MaximumValueFileSizeBytes == 128 * 1024 * 1024, "Got MaximumValueFileSizeBytes %u.\n",
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desc.MaximumValueFileSizeBytes);
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/* MaximumValueFileSizeBytes is limited to 1 GiB regardless of cache type. */
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desc.MaximumValueFileSizeBytes = 1024 * 1024 * 1024;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
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(void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12ShaderCacheSession_Release(session);
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desc.MaximumValueFileSizeBytes = 1024 * 1024 * 1024 + 1;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_ID3D12ShaderCacheSession,
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(void **)&session);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.Identifier = test_guid;
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desc.MaximumValueFileSizeBytes = 1;
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desc.MaximumInMemoryCacheSizeBytes = 1;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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desc = ID3D12ShaderCacheSession_GetDesc(session);
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ID3D12ShaderCacheSession_Release(session);
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ok(desc.MaximumInMemoryCacheSizeBytes == 1, "Got MaximumInMemoryCacheSizeBytes %u.\n",
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desc.MaximumInMemoryCacheSizeBytes);
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ok(desc.MaximumValueFileSizeBytes == 1, "Got MaximumValueFileSizeBytes %u.\n",
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desc.MaximumValueFileSizeBytes);
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/* Invalid flags and mode are rejected. */
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memset(&desc, 0, sizeof(desc));
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desc.Identifier = test_guid;
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desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
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desc.Flags = 0x1245670;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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desc.Flags = 0;
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desc.Mode = 9876; /* Same for Mode=2, but 2 is more likely to mean something in the future. */
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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memset(&desc, 0, sizeof(desc));
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desc.Identifier = test_guid;
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desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
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desc.Version = 12344;
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desc.MaximumInMemoryCacheSizeBytes = 32 * 1024;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, (void **)&unk);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == base_refcount + 1, "Got unexpected refcount %u.\n", refcount);
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refcount = get_refcount(unk);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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hr = IUnknown_QueryInterface(unk, &IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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todo ok((IUnknown *)session != unk, "Expected different interface pointers, got %p for both.\n",
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session);
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hr = ID3D12ShaderCacheSession_QueryInterface(session, &IID_IUnknown, (void **)&unk2);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(unk2 == unk, "Got different interface pointers %p and %p.\n", session, unk);
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/* The S_FALSE for CreateSession(session = NULL) does not come from QI. */
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hr = ID3D12ShaderCacheSession_QueryInterface(session, &IID_IUnknown, NULL);
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ok(hr == E_POINTER, "Got unexpected hr %#x.\n", hr);
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refcount = get_refcount(unk);
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ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
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refcount = get_refcount(session);
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ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
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IUnknown_Release(unk);
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IUnknown_Release(unk2);
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/* Ad-hoc testing shows that in-memory sessions are per-process. They are not magically
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* shared between processes. If a disk cache is accessed by two processes, it will fail
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* with E_INVALIDARG, regardless of version compatibility. */
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desc.Version = 12345;
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session2 = (void *)0xdeadbeef;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session2);
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todo ok(hr == DXGI_ERROR_ALREADY_EXISTS, "Got unexpected hr %#x.\n", hr);
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todo ok(!session2, "Got unexpected pointer %p.\n", session2);
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if (session2)
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ID3D12ShaderCacheSession_Release(session2);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc, &IID_IUnknown, NULL);
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ok(hr == S_FALSE, "NULL outptr: Got hr %#x.\n", hr);
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ID3D12ShaderCacheSession_Release(session);
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refcount = get_refcount(device);
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ok(refcount == base_refcount, "Got unexpected refcount %u.\n", refcount);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12ShaderCacheSession_Release(session);
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ID3D12Device9_Release(device);
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destroy_test_context(&context);
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}
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START_TEST(d3d12)
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START_TEST(d3d12)
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{
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{
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parse_args(argc, argv);
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parse_args(argc, argv);
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@ -38448,4 +38629,5 @@ START_TEST(d3d12)
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run_test(test_get_resource_tiling);
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run_test(test_get_resource_tiling);
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run_test(test_hull_shader_punned_array);
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run_test(test_hull_shader_punned_array);
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run_test(test_unused_interpolated_input);
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run_test(test_unused_interpolated_input);
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run_test(test_shader_cache);
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}
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}
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