mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader_runner: Introduce a "tessellation-shader" cap.
Similar to how we have the "geometry-shader" cap. In principle shader model 5+ implies support for tessellation shaders, but the Vulkan, OpenGL, and Metal runners are able to support most of shader model 5+ without the underlying GPU (or API) necessarily supporting tessellation shaders.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-04 13:13:37 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1521
@@ -1781,7 +1781,12 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
|
||||
ENABLE_FEATURE(shaderClipDistance);
|
||||
ENABLE_FEATURE(shaderImageGatherExtended);
|
||||
ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
|
||||
ENABLE_FEATURE(tessellationShader);
|
||||
|
||||
if (ret_features->tessellationShader)
|
||||
{
|
||||
features.tessellationShader = VK_TRUE;
|
||||
runner->caps.shader_caps[SHADER_CAP_TESSELLATION_SHADER] = true;
|
||||
}
|
||||
|
||||
if (ret_features->geometryShader)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user