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tests/shader_runner: Introduce a "tessellation-shader" cap.
Similar to how we have the "geometry-shader" cap. In principle shader model 5+ implies support for tessellation shaders, but the Vulkan, OpenGL, and Metal runners are able to support most of shader model 5+ without the underlying GPU (or API) necessarily supporting tessellation shaders.
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Notes:
Henri Verbeet
2025-06-04 13:13:37 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1521
@@ -149,6 +149,7 @@ enum shader_cap
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SHADER_CAP_POINT_SIZE,
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SHADER_CAP_ROV,
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SHADER_CAP_RT_VP_ARRAY_INDEX,
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SHADER_CAP_TESSELLATION_SHADER,
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SHADER_CAP_WAVE_OPS,
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SHADER_CAP_COUNT,
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};
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