tests/shader_runner: Introduce a "tessellation-shader" cap.

Similar to how we have the "geometry-shader" cap. In principle shader
model 5+ implies support for tessellation shaders, but the Vulkan,
OpenGL, and Metal runners are able to support most of shader model 5+
without the underlying GPU (or API) necessarily supporting tessellation
shaders.
This commit is contained in:
Henri Verbeet
2025-05-18 22:36:39 +02:00
parent 2b257caea9
commit 85d2703c03
Notes: Henri Verbeet 2025-06-04 13:13:37 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1521
8 changed files with 32 additions and 19 deletions

View File

@@ -1,5 +1,6 @@
[require]
shader model >= 5.0
tessellation-shader
[vertex shader]
struct data
@@ -106,5 +107,5 @@ float4 main(data input) : sv_target
[test]
% llvmpipe currently segfaults due to a bug during shader compilation in the driver.
if(!llvmpipe) todo(glsl | msl | mvk & vulkan) draw 3 control point patch list 3
if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) rgba (-1.0, -2.0, 0.5, 1.0)