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tests/shader_runner: Introduce a "tessellation-shader" cap.
Similar to how we have the "geometry-shader" cap. In principle shader model 5+ implies support for tessellation shaders, but the Vulkan, OpenGL, and Metal runners are able to support most of shader model 5+ without the underlying GPU (or API) necessarily supporting tessellation shaders.
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Notes:
Henri Verbeet
2025-06-04 13:13:37 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1521
@@ -1,5 +1,6 @@
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[require]
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shader model >= 5.0
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tessellation-shader
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[vertex shader]
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struct data
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@@ -106,5 +107,5 @@ float4 main(data input) : sv_target
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[test]
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% llvmpipe currently segfaults due to a bug during shader compilation in the driver.
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if(!llvmpipe) todo(glsl | msl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) rgba (-1.0, -2.0, 0.5, 1.0)
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