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vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -181,7 +181,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_sm4_error(struct vkd3d_shader_sm4_par
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va_list args;
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va_list args;
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va_start(args, format);
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va_start(args, format);
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vkd3d_shader_verror(sm4->p.message_context, NULL, error, format, args);
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vkd3d_shader_verror(sm4->p.message_context, &sm4->p.location, error, format, args);
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va_end(args);
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va_end(args);
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}
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}
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