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libs/vkd3d: Get rid of host writes memory dependency for intial state transitions.
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@ -1229,18 +1229,11 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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barrier.pNext = NULL;
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if (is_cpu_accessible_heap(&resource->heap_properties))
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/* vkQueueSubmit() defines a memory dependency with prior host writes. */
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{
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barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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src_stage_mask = VK_PIPELINE_STAGE_HOST_BIT;
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}
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else
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{
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barrier.srcAccessMask = 0;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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barrier.srcAccessMask = 0;
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barrier.oldLayout = is_cpu_accessible_heap(&resource->heap_properties) ?
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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