tests: Allow specifying a custom vertex buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-21 20:42:18 -05:00
committed by Alexandre Julliard
parent f11f7032cd
commit 84c73f82f7
4 changed files with 71 additions and 5 deletions

View File

@@ -92,6 +92,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource = calloc(1, sizeof(*resource));
resource->r.slot = params->slot;
resource->r.type = params->type;
resource->r.size = params->data_size;
switch (params->type)
{
@@ -114,6 +115,10 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
ID3D12Device_CreateShaderResourceView(device, resource->resource,
NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->resource = create_upload_buffer(device, params->data_size, params->data);
break;
}
return &resource->r;
@@ -197,6 +202,9 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
range->RegisterSpace = 0;
range->OffsetInDescriptorsFromTableStart = 0;
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
}
}
@@ -261,6 +269,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
for (i = 0; i < runner->r.resource_count; ++i)
{
struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
D3D12_VERTEX_BUFFER_VIEW vbv;
switch (resource->r.type)
{
@@ -268,6 +277,14 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
vbv.SizeInBytes = resource->r.size;
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
break;
}
}