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tests: Allow specifying a custom vertex buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
f11f7032cd
commit
84c73f82f7
@@ -92,6 +92,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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resource = calloc(1, sizeof(*resource));
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resource->r.slot = params->slot;
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resource->r.type = params->type;
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resource->r.size = params->data_size;
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switch (params->type)
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{
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@@ -114,6 +115,10 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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ID3D12Device_CreateShaderResourceView(device, resource->resource,
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NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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resource->resource = create_upload_buffer(device, params->data_size, params->data);
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break;
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}
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return &resource->r;
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@@ -197,6 +202,9 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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range->RegisterSpace = 0;
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range->OffsetInDescriptorsFromTableStart = 0;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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@@ -261,6 +269,7 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);
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D3D12_VERTEX_BUFFER_VIEW vbv;
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switch (resource->r.type)
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{
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@@ -268,6 +277,14 @@ static void d3d12_runner_draw_quad(struct shader_runner *r)
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ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
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get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
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vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
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vbv.SizeInBytes = resource->r.size;
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ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
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break;
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}
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}
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