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tests: Allow specifying a custom vertex buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
f11f7032cd
commit
84c73f82f7
@@ -85,6 +85,7 @@ enum parse_state
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STATE_SHADER_VERTEX,
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STATE_TEXTURE,
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STATE_TEST,
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STATE_VERTEX_BUFFER,
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};
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static bool match_string(const char *line, const char *token, const char **const rest)
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@@ -478,6 +479,24 @@ static void set_resource(struct shader_runner *runner, struct resource *resource
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runner->resources[runner->resource_count++] = resource;
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}
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unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
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{
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unsigned int stride = 0;
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size_t i;
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/* We currently don't deal with vertex formats less than 32 bits, so don't
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* bother with alignment. */
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for (i = 0; i < runner->input_element_count; ++i)
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{
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const struct input_element *element = &runner->input_elements[i];
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if (element->slot == slot)
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stride += element->texel_size;
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}
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return stride;
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}
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void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
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{
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size_t shader_source_size = 0, shader_source_len = 0;
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@@ -534,6 +553,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
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break;
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case STATE_TEXTURE:
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case STATE_VERTEX_BUFFER:
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set_resource(runner, runner->ops->create_resource(runner, ¤t_resource));
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free(current_resource.data);
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break;
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@@ -681,6 +701,16 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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}
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else if (sscanf(line, "[vertex buffer %u]\n", &index))
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{
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state = STATE_VERTEX_BUFFER;
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memset(¤t_resource, 0, sizeof(current_resource));
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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}
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else if (!strcmp(line, "[test]\n"))
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{
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state = STATE_TEST;
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@@ -743,6 +773,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
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break;
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case STATE_TEXTURE:
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case STATE_VERTEX_BUFFER:
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parse_resource_directive(¤t_resource, line);
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break;
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