tests/hlsl: Do not test overflowing a float-to-half typed buffer read.

Native implementations do not behave consistently.
This commit is contained in:
Giovanni Mascellani
2025-10-23 20:37:42 +02:00
committed by Henri Verbeet
parent b3f5bfdb7e
commit 84c4a4f835
Notes: Henri Verbeet 2025-10-28 16:58:41 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1804

View File

@@ -75,7 +75,7 @@ native-16-bit
[srv 0]
format r32g32b32a32-float
size (2d, 1, 1)
-65536.0 -1.0 1.0 65536.0
-65504.0 -1.0 1.0 65504.0
[pixel shader]
Texture2D<half4> t0;