From 84c4a4f8353f142d41b06a82d5d3d41ba637aed1 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Thu, 23 Oct 2025 20:37:42 +0200 Subject: [PATCH] tests/hlsl: Do not test overflowing a float-to-half typed buffer read. Native implementations do not behave consistently. --- tests/hlsl/texture-load-typed.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/hlsl/texture-load-typed.shader_test b/tests/hlsl/texture-load-typed.shader_test index 0fabe60b3..f8b424b80 100644 --- a/tests/hlsl/texture-load-typed.shader_test +++ b/tests/hlsl/texture-load-typed.shader_test @@ -75,7 +75,7 @@ native-16-bit [srv 0] format r32g32b32a32-float size (2d, 1, 1) --65536.0 -1.0 1.0 65536.0 +-65504.0 -1.0 1.0 65504.0 [pixel shader] Texture2D t0;