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vkd3d-shader/hlsl: Move fold_constants() to a separate file.
Also rename it to hlsl_fold_constants(). Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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7b687751cc
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812123ffbf
@@ -209,6 +209,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl.c \
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libs/vkd3d-shader/hlsl.h \
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libs/vkd3d-shader/hlsl_codegen.c \
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libs/vkd3d-shader/hlsl_constant_ops.c \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/hlsl_sm4.c \
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libs/vkd3d-shader/preproc.h \
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