vkd3d-shader: Update the vkd3d_shader_scan() documentation.

Scanning d3dbc sources is supported now, and
vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained
structure.
This commit is contained in:
Henri Verbeet 2023-12-04 16:44:48 +01:00 committed by Alexandre Julliard
parent ac5a583b11
commit 803dfc1246
Notes: Alexandre Julliard 2023-12-04 22:55:11 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/509

View File

@ -2148,12 +2148,14 @@ VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_ver
*
* Currently this function supports the following code types:
* - VKD3D_SHADER_SOURCE_DXBC_TPF
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE
*
* \param compile_info A chained structure containing scan parameters.
* \n
* The DXBC_TPF scanner supports the following chained structures:
* The scanner supports the following chained structures:
* - vkd3d_shader_scan_descriptor_info
* - vkd3d_shader_scan_signature_info
* - vkd3d_shader_scan_combined_resource_sampler_info
* \n
* Although the \a compile_info parameter is read-only, chained structures
* passed to this function need not be, and may serve as output parameters,