From 803dfc1246a33e23665a85d28ea78205a6efb998 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 4 Dec 2023 16:44:48 +0100 Subject: [PATCH] vkd3d-shader: Update the vkd3d_shader_scan() documentation. Scanning d3dbc sources is supported now, and vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained structure. --- include/vkd3d_shader.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index ed6d6432..c43b619d 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -2148,12 +2148,14 @@ VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_ver * * Currently this function supports the following code types: * - VKD3D_SHADER_SOURCE_DXBC_TPF + * - VKD3D_SHADER_SOURCE_D3D_BYTECODE * * \param compile_info A chained structure containing scan parameters. * \n - * The DXBC_TPF scanner supports the following chained structures: + * The scanner supports the following chained structures: * - vkd3d_shader_scan_descriptor_info * - vkd3d_shader_scan_signature_info + * - vkd3d_shader_scan_combined_resource_sampler_info * \n * Although the \a compile_info parameter is read-only, chained structures * passed to this function need not be, and may serve as output parameters,