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vkd3d-shader: Update the vkd3d_shader_scan() documentation.
Scanning d3dbc sources is supported now, and vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained structure.
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Alexandre Julliard
2023-12-04 22:55:11 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/509
@ -2148,12 +2148,14 @@ VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_ver
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*
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* Currently this function supports the following code types:
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* - VKD3D_SHADER_SOURCE_DXBC_TPF
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* - VKD3D_SHADER_SOURCE_D3D_BYTECODE
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*
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* \param compile_info A chained structure containing scan parameters.
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* \n
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* The DXBC_TPF scanner supports the following chained structures:
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* The scanner supports the following chained structures:
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* - vkd3d_shader_scan_descriptor_info
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* - vkd3d_shader_scan_signature_info
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* - vkd3d_shader_scan_combined_resource_sampler_info
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* \n
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* Although the \a compile_info parameter is read-only, chained structures
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* passed to this function need not be, and may serve as output parameters,
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