tests/shader-runner: Add sampler comparison tests.

This commit is contained in:
Conor McCarthy
2024-02-23 12:30:16 +10:00
committed by Alexandre Julliard
parent 7273d7f54f
commit 7fcf1b6ca2
Notes: Alexandre Julliard 2024-03-11 23:05:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/673
8 changed files with 265 additions and 19 deletions

View File

@@ -509,7 +509,7 @@ static ID3D11SamplerState *create_sampler(ID3D11Device *device, const struct sam
desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)sampler->u_address;
desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)sampler->v_address;
desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)sampler->w_address;
desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
desc.ComparisonFunc = sampler->func;
desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11_sampler);