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tests/shader-runner: Add sampler comparison tests.
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committed by
Alexandre Julliard
parent
7273d7f54f
commit
7fcf1b6ca2
Notes:
Alexandre Julliard
2024-03-11 23:05:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/673
@@ -509,7 +509,7 @@ static ID3D11SamplerState *create_sampler(ID3D11Device *device, const struct sam
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desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)sampler->u_address;
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desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)sampler->v_address;
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desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)sampler->w_address;
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desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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desc.ComparisonFunc = sampler->func;
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desc.MaxLOD = D3D11_FLOAT32_MAX;
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hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11_sampler);
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