tests: Terminate the Agility SDK path with a slash.

That's what the documentation recommends. It used to work for me without
the slash, but maybe they changed something in recent versions.
This commit is contained in:
Giovanni Mascellani
2024-07-17 14:55:07 +02:00
committed by Henri Verbeet
parent e4e7368c1c
commit 7e557420b1
Notes: Henri Verbeet 2024-07-17 16:01:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/948
2 changed files with 2 additions and 2 deletions

View File

@@ -268,7 +268,7 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
VKD3D_EXPORT const char *D3D12SDKPath = VKD3D_EXPAND_AND_STRINGIFY(VKD3D_AGILITY_SDK_PATH);
# else
# define VKD3D_AGILITY_SDK_EXPORT_PATH \
VKD3D_EXPORT const char *D3D12SDKPath = ".";
VKD3D_EXPORT const char *D3D12SDKPath = "./";
# endif
# define VKD3D_AGILITY_SDK_EXPORTS \
VKD3D_AGILITY_SDK_EXPORT_VERSION \