tests/shader_runner_metal: Enable supported UAV formats.

This commit is contained in:
Giovanni Mascellani
2025-09-29 11:55:49 +02:00
committed by Henri Verbeet
parent b4174f5252
commit 7e1fa8f3df
Notes: Henri Verbeet 2025-09-30 17:25:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1756
8 changed files with 44 additions and 18 deletions

View File

@@ -68,12 +68,12 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
uniform 0 float4 1 2 3 4
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) f32(1, 2, 3, 4)
probe uav 1 (0, 0) f32(1.0)
probe uav 1 (1, 0) f32(1.0)
uniform 0 float4 9 8 7 6
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) f32(1, 2, 3, 4)
probe uav 1 (0, 0) f32(2.0)
probe uav 1 (1, 0) f32(1.0)