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vkd3d-shader/msl: Reject shaders with duplicate I/O target locations.
We'll have to handle them eventually, but let's avoid generating invalid code in the meantime.
This commit is contained in:
committed by
Henri Verbeet
parent
9476a235b2
commit
7df92b6e50
Notes:
Henri Verbeet
2025-07-28 16:39:33 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1655
@@ -18,6 +18,8 @@
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#include "vkd3d_shader_private.h"
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#define MAX_IO_REG_COUNT 32
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enum msl_data_type
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{
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MSL_DATA_FLOAT,
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@@ -1614,6 +1616,7 @@ static void msl_generate_input_struct_declarations(struct msl_generator *gen)
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const struct shader_signature *signature = &gen->program->input_signature;
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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bool locations[MAX_IO_REG_COUNT] = {0};
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const struct signature_element *e;
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unsigned int i;
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@@ -1626,6 +1629,18 @@ static void msl_generate_input_struct_declarations(struct msl_generator *gen)
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if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
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continue;
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if (e->target_location >= ARRAY_SIZE(locations))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled input target location %u.", e->target_location);
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continue;
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}
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if (locations[e->target_location])
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled duplicate input target location %u.", e->target_location);
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locations[e->target_location] = true;
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switch (e->sysval_semantic)
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{
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case VKD3D_SHADER_SV_NONE:
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@@ -1777,6 +1792,7 @@ static void msl_generate_output_struct_declarations(struct msl_generator *gen)
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const struct shader_signature *signature = &gen->program->output_signature;
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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bool locations[MAX_IO_REG_COUNT] = {0};
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const struct signature_element *e;
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unsigned int i;
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@@ -1790,6 +1806,18 @@ static void msl_generate_output_struct_declarations(struct msl_generator *gen)
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|| e->sysval_semantic == VKD3D_SHADER_SV_DEPTH)
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continue;
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if (e->target_location >= ARRAY_SIZE(locations))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled input target location %u.", e->target_location);
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continue;
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}
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if (locations[e->target_location])
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled duplicate input target location %u.", e->target_location);
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locations[e->target_location] = true;
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if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1995,8 +2023,8 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_in input [[stage_in]])\n{\n", gen->prefix);
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/* TODO: declare #maximum_register + 1 */
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, MAX_IO_REG_COUNT);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, MAX_IO_REG_COUNT);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_scalar o_mask;\n");
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