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vkd3d-shader: Implement shader visibility for UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
08ff23a0b1
commit
7decb65f54
@ -2086,10 +2086,12 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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{
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const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
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if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
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continue;
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if (current->offset)
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FIXME("Atomic counter offsets are not supported yet.\n");
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/* FIXME: Implement shader visibility for UAV counters. */
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if (current->register_index == reg_idx)
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return current->binding;
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}
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