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vkd3d-shader: Implement shader visibility for UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
08ff23a0b1
commit
7decb65f54
@@ -1367,6 +1367,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
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continue;
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state->uav_counters[j].register_index = i;
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state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
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state->uav_counters[j].binding.set = context.set_index;
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state->uav_counters[j].binding.binding = context.descriptor_binding;
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