vkd3d-shader: Implement shader visibility for UAV counters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-15 16:32:40 +01:00
committed by Alexandre Julliard
parent 08ff23a0b1
commit 7decb65f54
3 changed files with 5 additions and 1 deletions

View File

@@ -111,6 +111,7 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding
{
unsigned int register_index; /* u# */
enum vkd3d_shader_visibility shader_visibility;
struct vkd3d_shader_descriptor_binding binding;
unsigned int offset;