vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_buffer_store().

This commit is contained in:
Giovanni Mascellani
2025-12-04 11:49:22 +01:00
committed by Henri Verbeet
parent 89c17a142e
commit 7d481b6c2d
Notes: Henri Verbeet 2025-12-08 17:49:13 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1858

View File

@@ -6295,29 +6295,23 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr
if (resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER
|| resource->u.handle.d->kind == RESOURCE_KIND_STRUCTUREDBUFFER)
{
return sm6_parser_emit_dx_raw_buffer_store(sm6, op, operands, state);
}
if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
{
WARN("Resource is not a typed buffer.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION,
"Resource for a typed buffer store is not a typed buffer.");
}
write_mask = sm6_value_get_constant_uint(operands[7], sm6);
if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL)
{
WARN("Invalid write mask %#x.\n", write_mask);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a typed buffer store operation is invalid.", write_mask);
return;
}
else if (write_mask & (write_mask + 1))
{
/* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */
FIXME("Unhandled write mask %#x.\n", write_mask);
/* In this case, it is unclear which source operands will be defined
* unless we encounter it in a shader. */
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a typed buffer store operation is unhandled.", write_mask);
}
@@ -6326,22 +6320,33 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr
if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &texel))
return;
ins = state->ins;
if (!(ins = sm6_parser_add_function_instruction(sm6, state)))
return;
state->pushed_instruction = true;
vsir_instruction_init(ins, &sm6->p.location, VSIR_OP_STORE_UAV_TYPED);
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
{
vkd3d_shader_instruction_make_nop(ins);
return;
}
src_param_init_from_value(&src_params[0], operands[1], 0, sm6);
if (!sm6_value_is_undef(operands[2]))
{
/* Constant zero would have no effect, but is not worth checking for unless it shows up. */
WARN("Ignoring structure offset.\n");
/* Constant zero would have no effect, but is not worth checking for
* unless it shows up. */
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
"Ignoring structure offset for a typed buffer store.");
}
src_param_init_vector_from_reg(&src_params[1], &texel);
dst_param = instruction_dst_params_alloc(ins, 1, sm6);
if (!(dst_param = instruction_dst_params_alloc(ins, 1, sm6)))
{
vkd3d_shader_instruction_make_nop(ins);
return;
}
dst_param_init_with_mask(dst_param, write_mask);
sm6_register_from_handle(sm6, &resource->u.handle, &dst_param->reg);
}