vkd3d-shader/hlsl: Partially implement static expressions evaluation.

This commit is contained in:
Nikolay Sivov
2023-04-25 15:04:29 +02:00
committed by Alexandre Julliard
parent 6de904b448
commit 7d41cf4440
Notes: Alexandre Julliard 2023-05-02 22:26:13 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180
6 changed files with 117 additions and 80 deletions

View File

@@ -72,7 +72,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail]
[pixel shader fail todo]
float4 main() : sv_target
{
int x;