vkd3d-shader/hlsl: Partially implement static expressions evaluation.

This commit is contained in:
Nikolay Sivov
2023-04-25 15:04:29 +02:00
committed by Alexandre Julliard
parent 6de904b448
commit 7d41cf4440
Notes: Alexandre Julliard 2023-05-02 22:26:13 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180
6 changed files with 117 additions and 80 deletions

View File

@ -0,0 +1,40 @@
[pixel shader]
static const float4 array_st[(2 + 1) * 2] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
};
float4 main() : SV_TARGET
{
return array_st[1];
}
[test]
draw quad
probe all rgba (21, 22, 23, 24)
[pixel shader]
static const float4 array_st[2*2][1+1] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
71, 72, 73, 74,
81, 82, 83, 84,
};
float4 main() : SV_TARGET
{
return array_st[2][1];
}
[test]
draw quad
probe all rgba (61, 62, 63, 64)