vkd3d-shader/hlsl: Partially implement static expressions evaluation.

This commit is contained in:
Nikolay Sivov
2023-04-25 15:04:29 +02:00
committed by Alexandre Julliard
parent 6de904b448
commit 7d41cf4440
Notes: Alexandre Julliard 2023-05-02 22:26:13 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180
6 changed files with 117 additions and 80 deletions

View File

@@ -1137,54 +1137,32 @@ static struct list *make_list(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
return list;
}
static unsigned int evaluate_static_expression(struct hlsl_ir_node *node)
static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct vkd3d_shader_location *loc)
{
if (node->data_type->class != HLSL_CLASS_SCALAR)
struct hlsl_ir_constant *constant;
struct hlsl_ir_node *node;
unsigned int ret = 0;
if (!add_implicit_conversion(ctx, &block->instrs, node_from_list(&block->instrs),
hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))
return 0;
switch (node->type)
while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, block, NULL));
node = node_from_list(&block->instrs);
if (node->type == HLSL_IR_CONSTANT)
{
case HLSL_IR_CONSTANT:
{
struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
const union hlsl_constant_value_component *value = &constant->value.u[0];
switch (constant->node.data_type->base_type)
{
case HLSL_TYPE_UINT:
return value->u;
case HLSL_TYPE_INT:
return value->i;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return value->f;
case HLSL_TYPE_DOUBLE:
return value->d;
case HLSL_TYPE_BOOL:
return !!value->u;
default:
vkd3d_unreachable();
}
}
case HLSL_IR_EXPR:
case HLSL_IR_INDEX:
case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD:
case HLSL_IR_SWIZZLE:
FIXME("Unhandled type %s.\n", hlsl_node_type_to_string(node->type));
return 0;
case HLSL_IR_CALL:
case HLSL_IR_IF:
case HLSL_IR_JUMP:
case HLSL_IR_LOOP:
case HLSL_IR_RESOURCE_STORE:
case HLSL_IR_STORE:
vkd3d_unreachable();
constant = hlsl_ir_constant(node);
ret = constant->value.u[0].u;
}
else
{
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Failed to evaluate constant expression %d.", node->type);
}
vkd3d_unreachable();
return ret;
}
static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
@@ -5071,8 +5049,17 @@ type_no_void:
}
| texture_ms_type '<' type ',' shift_expr '>'
{
unsigned int sample_count = evaluate_static_expression(node_from_list($5));
destroy_instr_list($5);
unsigned int sample_count;
struct hlsl_block block;
hlsl_block_init(&block);
list_move_tail(&block.instrs, $5);
sample_count = evaluate_static_expression_as_uint(ctx, &block, &@5);
hlsl_block_cleanup(&block);
vkd3d_free($5);
$$ = hlsl_new_texture_type(ctx, $1, $3, sample_count);
}
@@ -5265,10 +5252,17 @@ arrays:
}
| '[' expr ']' arrays
{
unsigned int size = evaluate_static_expression(node_from_list($2));
struct hlsl_block block;
uint32_t *new_array;
unsigned int size;
destroy_instr_list($2);
hlsl_block_init(&block);
list_move_tail(&block.instrs, $2);
size = evaluate_static_expression_as_uint(ctx, &block, &@2);
hlsl_block_cleanup(&block);
vkd3d_free($2);
$$ = $4;