vkd3d-shader/hlsl: Partially implement static expressions evaluation.

This commit is contained in:
Nikolay Sivov
2023-04-25 15:04:29 +02:00
committed by Alexandre Julliard
parent 6de904b448
commit 7d41cf4440
Notes: Alexandre Julliard 2023-05-02 22:26:13 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180
6 changed files with 117 additions and 80 deletions

View File

@@ -1178,6 +1178,8 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);