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vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
2cbad81b55
commit
7c3677b114
Notes:
Henri Verbeet
2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
@@ -3002,6 +3002,9 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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break;
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}
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vkd3d_unreachable();
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