diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 0791c843..2bbd9f81 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1519,6 +1519,9 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type) case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: case HLSL_CLASS_CONSTANT_BUFFER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; } @@ -1618,6 +1621,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type) case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: case HLSL_CLASS_CONSTANT_BUFFER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; } diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index a23f9744..6539a845 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -631,6 +631,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: put_u32_unaligned(buffer, 2); break; @@ -1057,6 +1060,9 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_VOID: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: return false; case HLSL_CLASS_EFFECT_GROUP: diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 3db9d517..62a3d92d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -381,6 +381,9 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: case HLSL_CLASS_CONSTANT_BUFFER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; } } @@ -451,6 +454,9 @@ static bool type_is_single_component(const struct hlsl_type *type) case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: return true; case HLSL_CLASS_VECTOR: @@ -603,6 +609,9 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: VKD3D_ASSERT(idx == 0); break; @@ -1003,6 +1012,9 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type) case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: return 1; case HLSL_CLASS_EFFECT_GROUP: @@ -1090,6 +1102,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 case HLSL_CLASS_STRING: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: return true; } @@ -2512,6 +2527,9 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; } @@ -3861,6 +3879,9 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "vertexshader", HLSL_CLASS_VERTEX_SHADER)); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "ComputeShader", HLSL_CLASS_COMPUTE_SHADER)); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DomainShader", HLSL_CLASS_DOMAIN_SHADER)); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "HullShader", HLSL_CLASS_HULL_SHADER)); for (i = 0; i < ARRAY_SIZE(effect_types); ++i) { diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index b6b66882..a7c04dfc 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -91,6 +91,9 @@ enum hlsl_type_class HLSL_CLASS_TEXTURE, HLSL_CLASS_UAV, HLSL_CLASS_VERTEX_SHADER, + HLSL_CLASS_COMPUTE_SHADER, + HLSL_CLASS_DOMAIN_SHADER, + HLSL_CLASS_HULL_SHADER, HLSL_CLASS_CONSTANT_BUFFER, HLSL_CLASS_VOID, }; diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index a38b8727..455f7473 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -7368,6 +7368,18 @@ type_no_void: { $$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true); } + | KW_COMPUTESHADER + { + $$ = hlsl_get_type(ctx->cur_scope, "ComputeShader", true, true); + } + | KW_DOMAINSHADER + { + $$ = hlsl_get_type(ctx->cur_scope, "DomainShader", true, true); + } + | KW_HULLSHADER + { + $$ = hlsl_get_type(ctx->cur_scope, "HullShader", true, true); + } | KW_CONSTANTBUFFER '<' type '>' { if ($3->class != HLSL_CLASS_STRUCT) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 29ed85d0..2d10a853 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1641,6 +1641,9 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx, case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; case HLSL_CLASS_MATRIX: diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 3a9a402e..e18bfd2e 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3002,6 +3002,9 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type) case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: case HLSL_CLASS_CONSTANT_BUFFER: + case HLSL_CLASS_COMPUTE_SHADER: + case HLSL_CLASS_DOMAIN_SHADER: + case HLSL_CLASS_HULL_SHADER: break; } vkd3d_unreachable();