vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-05 18:41:23 +02:00
committed by Henri Verbeet
parent 2cbad81b55
commit 7c3677b114
Notes: Henri Verbeet 2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
7 changed files with 54 additions and 0 deletions

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@@ -7368,6 +7368,18 @@ type_no_void:
{
$$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
}
| KW_COMPUTESHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "ComputeShader", true, true);
}
| KW_DOMAINSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "DomainShader", true, true);
}
| KW_HULLSHADER
{
$$ = hlsl_get_type(ctx->cur_scope, "HullShader", true, true);
}
| KW_CONSTANTBUFFER '<' type '>'
{
if ($3->class != HLSL_CLASS_STRUCT)