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vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
2cbad81b55
commit
7c3677b114
Notes:
Henri Verbeet
2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
@@ -7368,6 +7368,18 @@ type_no_void:
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{
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$$ = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true);
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}
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| KW_COMPUTESHADER
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{
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$$ = hlsl_get_type(ctx->cur_scope, "ComputeShader", true, true);
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}
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| KW_DOMAINSHADER
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{
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$$ = hlsl_get_type(ctx->cur_scope, "DomainShader", true, true);
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}
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| KW_HULLSHADER
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{
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$$ = hlsl_get_type(ctx->cur_scope, "HullShader", true, true);
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}
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| KW_CONSTANTBUFFER '<' type '>'
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{
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if ($3->class != HLSL_CLASS_STRUCT)
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