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vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
2cbad81b55
commit
7c3677b114
Notes:
Henri Verbeet
2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
@@ -381,6 +381,9 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_CONSTANT_BUFFER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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break;
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}
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}
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@@ -451,6 +454,9 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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return true;
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case HLSL_CLASS_VECTOR:
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@@ -603,6 +609,9 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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VKD3D_ASSERT(idx == 0);
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break;
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@@ -1003,6 +1012,9 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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return 1;
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case HLSL_CLASS_EFFECT_GROUP:
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@@ -1090,6 +1102,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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return true;
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}
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@@ -2512,6 +2527,9 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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break;
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}
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@@ -3861,6 +3879,9 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "vertexshader", HLSL_CLASS_VERTEX_SHADER));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "ComputeShader", HLSL_CLASS_COMPUTE_SHADER));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DomainShader", HLSL_CLASS_DOMAIN_SHADER));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "HullShader", HLSL_CLASS_HULL_SHADER));
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for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
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{
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