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vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
2cbad81b55
commit
7c3677b114
Notes:
Henri Verbeet
2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
@@ -631,6 +631,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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put_u32_unaligned(buffer, 2);
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break;
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@@ -1057,6 +1060,9 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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case HLSL_CLASS_RASTERIZER_STATE:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_VOID:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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return false;
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case HLSL_CLASS_EFFECT_GROUP:
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