vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-05 18:41:23 +02:00
committed by Henri Verbeet
parent 2cbad81b55
commit 7c3677b114
Notes: Henri Verbeet 2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
7 changed files with 54 additions and 0 deletions

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@@ -631,6 +631,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
put_u32_unaligned(buffer, 2);
break;
@@ -1057,6 +1060,9 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_VOID:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
return false;
case HLSL_CLASS_EFFECT_GROUP: