vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-05 18:41:23 +02:00
committed by Henri Verbeet
parent 2cbad81b55
commit 7c3677b114
Notes: Henri Verbeet 2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
7 changed files with 54 additions and 0 deletions

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@@ -1519,6 +1519,9 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
break;
}
@@ -1618,6 +1621,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
break;
}