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vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -511,13 +511,15 @@ enum vkd3d_root_descriptor_flags
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VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
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};
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enum vkd3d_descriptor_range_flags
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enum vkd3d_shader_descriptor_range_flags
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{
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VKD3D_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
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VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
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VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
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VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
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VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
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VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
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VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
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VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
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VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
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VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
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};
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struct vkd3d_descriptor_range1
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@ -526,7 +528,7 @@ struct vkd3d_descriptor_range1
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unsigned int descriptor_count;
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unsigned int base_shader_register;
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unsigned int register_space;
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enum vkd3d_descriptor_range_flags flags;
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enum vkd3d_shader_descriptor_range_flags flags;
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unsigned int descriptor_table_offset;
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};
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@ -2214,7 +2214,7 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
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#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
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#define VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS \
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(VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE)
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(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE)
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struct root_signature_parser_context
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{
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@ -2255,11 +2255,11 @@ static int shader_parse_descriptor_ranges(struct root_signature_parser_context *
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static void shader_validate_descriptor_range1(const struct vkd3d_descriptor_range1 *range)
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{
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unsigned int unknown_flags = range->flags & ~(VKD3D_DESCRIPTOR_RANGE_FLAG_NONE
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| VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
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| VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
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| VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
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| VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC);
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unsigned int unknown_flags = range->flags & ~(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE
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| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
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| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
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| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
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| VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC);
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if (unknown_flags)
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FIXME("Unknown descriptor range flags %#x.\n", unknown_flags);
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