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vkd3d: Introduce vkd3d_vk_descriptor_pool_array_push_array().
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Notes:
Henri Verbeet
2024-12-05 21:35:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1088
@ -1265,6 +1265,18 @@ static void vkd3d_vk_descriptor_pool_array_init(struct vkd3d_vk_descriptor_pool_
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memset(array, 0, sizeof(*array));
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memset(array, 0, sizeof(*array));
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}
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}
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static bool vkd3d_vk_descriptor_pool_array_push_array(struct vkd3d_vk_descriptor_pool_array *array,
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VkDescriptorPool *vk_pools, size_t count)
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{
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if (!vkd3d_array_reserve((void **)&array->pools, &array->capacity, array->count + count, sizeof(*array->pools)))
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return false;
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memcpy(&array->pools[array->count], vk_pools, count * sizeof(*vk_pools));
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array->count += count;
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return true;
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}
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/* Command buffers */
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/* Command buffers */
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static void d3d12_command_list_mark_as_invalid(struct d3d12_command_list *list,
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static void d3d12_command_list_mark_as_invalid(struct d3d12_command_list *list,
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const char *message, ...)
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const char *message, ...)
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@ -1389,14 +1401,7 @@ static bool d3d12_command_allocator_add_framebuffer(struct d3d12_command_allocat
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static bool d3d12_command_allocator_add_descriptor_pool(struct d3d12_command_allocator *allocator,
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static bool d3d12_command_allocator_add_descriptor_pool(struct d3d12_command_allocator *allocator,
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VkDescriptorPool pool)
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VkDescriptorPool pool)
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{
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{
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struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools;
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return vkd3d_vk_descriptor_pool_array_push_array(&allocator->descriptor_pools, &pool, 1);
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if (!vkd3d_array_reserve((void **)&array->pools, &array->capacity, array->count + 1, sizeof(*array->pools)))
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return false;
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array->pools[array->count++] = pool;
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return true;
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}
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}
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static bool d3d12_command_allocator_add_view(struct d3d12_command_allocator *allocator,
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static bool d3d12_command_allocator_add_view(struct d3d12_command_allocator *allocator,
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@ -1550,7 +1555,7 @@ static void d3d12_command_allocator_free_resources(struct d3d12_command_allocato
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{
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{
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struct d3d12_device *device = allocator->device;
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struct d3d12_device *device = allocator->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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unsigned int i, j;
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unsigned int i;
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allocator->vk_descriptor_pool = VK_NULL_HANDLE;
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allocator->vk_descriptor_pool = VK_NULL_HANDLE;
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@ -1558,16 +1563,12 @@ static void d3d12_command_allocator_free_resources(struct d3d12_command_allocato
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{
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{
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struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools;
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struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools;
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if (vkd3d_array_reserve((void **)&allocator->free_descriptor_pools.pools,
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if (vkd3d_vk_descriptor_pool_array_push_array(&allocator->free_descriptor_pools, array->pools, array->count))
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&allocator->free_descriptor_pools.capacity, allocator->free_descriptor_pools.count + array->count,
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sizeof(*allocator->free_descriptor_pools.pools)))
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{
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{
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for (i = 0, j = allocator->free_descriptor_pools.count; i < array->count; ++i, ++j)
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for (i = 0; i < array->count; ++i)
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{
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{
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VK_CALL(vkResetDescriptorPool(device->vk_device, array->pools[i], 0));
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VK_CALL(vkResetDescriptorPool(device->vk_device, array->pools[i], 0));
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allocator->free_descriptor_pools.pools[j] = array->pools[i];
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}
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}
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allocator->free_descriptor_pools.count += array->count;
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array->count = 0;
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array->count = 0;
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}
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}
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}
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}
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