vkd3d: Introduce vkd3d_vk_descriptor_pool_array_push_array().

This commit is contained in:
Conor McCarthy 2024-10-25 12:50:08 +10:00 committed by Henri Verbeet
parent 3c620e88a0
commit 7c0ce25bb7
Notes: Henri Verbeet 2024-12-05 21:35:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1088

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@ -1265,6 +1265,18 @@ static void vkd3d_vk_descriptor_pool_array_init(struct vkd3d_vk_descriptor_pool_
memset(array, 0, sizeof(*array));
}
static bool vkd3d_vk_descriptor_pool_array_push_array(struct vkd3d_vk_descriptor_pool_array *array,
VkDescriptorPool *vk_pools, size_t count)
{
if (!vkd3d_array_reserve((void **)&array->pools, &array->capacity, array->count + count, sizeof(*array->pools)))
return false;
memcpy(&array->pools[array->count], vk_pools, count * sizeof(*vk_pools));
array->count += count;
return true;
}
/* Command buffers */
static void d3d12_command_list_mark_as_invalid(struct d3d12_command_list *list,
const char *message, ...)
@ -1389,14 +1401,7 @@ static bool d3d12_command_allocator_add_framebuffer(struct d3d12_command_allocat
static bool d3d12_command_allocator_add_descriptor_pool(struct d3d12_command_allocator *allocator,
VkDescriptorPool pool)
{
struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools;
if (!vkd3d_array_reserve((void **)&array->pools, &array->capacity, array->count + 1, sizeof(*array->pools)))
return false;
array->pools[array->count++] = pool;
return true;
return vkd3d_vk_descriptor_pool_array_push_array(&allocator->descriptor_pools, &pool, 1);
}
static bool d3d12_command_allocator_add_view(struct d3d12_command_allocator *allocator,
@ -1550,7 +1555,7 @@ static void d3d12_command_allocator_free_resources(struct d3d12_command_allocato
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i, j;
unsigned int i;
allocator->vk_descriptor_pool = VK_NULL_HANDLE;
@ -1558,16 +1563,12 @@ static void d3d12_command_allocator_free_resources(struct d3d12_command_allocato
{
struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools;
if (vkd3d_array_reserve((void **)&allocator->free_descriptor_pools.pools,
&allocator->free_descriptor_pools.capacity, allocator->free_descriptor_pools.count + array->count,
sizeof(*allocator->free_descriptor_pools.pools)))
if (vkd3d_vk_descriptor_pool_array_push_array(&allocator->free_descriptor_pools, array->pools, array->count))
{
for (i = 0, j = allocator->free_descriptor_pools.count; i < array->count; ++i, ++j)
for (i = 0; i < array->count; ++i)
{
VK_CALL(vkResetDescriptorPool(device->vk_device, array->pools[i], 0));
allocator->free_descriptor_pools.pools[j] = array->pools[i];
}
allocator->free_descriptor_pools.count += array->count;
array->count = 0;
}
}