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vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
This commit is contained in:
committed by
Alexandre Julliard
parent
4b3707aeb4
commit
7ba373946b
Notes:
Alexandre Julliard
2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
24
tests/hlsl-d3dcolor-to-ubyte4.shader_test
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24
tests/hlsl-d3dcolor-to-ubyte4.shader_test
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@@ -0,0 +1,24 @@
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[require]
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shader model >= 4.0
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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{
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return D3DCOLORtoUBYTE4(u);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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{
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return D3DCOLORtoUBYTE4(u.x);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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probe all rgba (-127.0, -127.0, -127.0, -127.0) 1
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