vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.

This commit is contained in:
Nikolay Sivov
2023-04-21 07:49:29 +02:00
committed by Alexandre Julliard
parent 4b3707aeb4
commit 7ba373946b
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
3 changed files with 71 additions and 0 deletions

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@@ -0,0 +1,24 @@
[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return D3DCOLORtoUBYTE4(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return D3DCOLORtoUBYTE4(u.x);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (-127.0, -127.0, -127.0, -127.0) 1