vkd3d: Move the vkd3d_cond implementation to vkd3d-common.

Much like the vkd3d_mutex implementation.
This commit is contained in:
Henri Verbeet
2024-04-17 18:52:05 +02:00
committed by Alexandre Julliard
parent 8345b9b6f5
commit 7b4a1fdfbc
Notes: Alexandre Julliard 2024-04-22 23:39:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/818
4 changed files with 73 additions and 86 deletions

View File

@@ -519,7 +519,8 @@ dummy-vkd3d-version:
## Cross-compile tests
cross_implibs = crosslibs/d3d12
CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include -I$(builddir)/tests
CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1
CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} \
-D_WIN32_WINNT=0x0600 -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1
EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
EXTRA_DIST += tests/driver.c tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c