vkd3d-compiler: Add missing 'fx' source type to the CLI output.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-10-17 11:39:41 +02:00 committed by Henri Verbeet
parent 071130b944
commit 7ae1284c16
Notes: Henri Verbeet 2024-10-17 17:40:19 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1195

View File

@ -80,6 +80,9 @@ source_type_info[] =
"dxbc-dxil", "A 'DirectX Intermediate Language' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 6 shaders.\n",
true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
{VKD3D_SHADER_SOURCE_FX,
"fx", "Raw effect binary section. This type includes fx_2_0 and fx_4+ formats.\n",
true, VKD3D_SHADER_TARGET_D3D_ASM},
};
static const struct target_type_info