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vkd3d-compiler: Add missing 'fx' source type to the CLI output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-10-17 17:40:19 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1195
@ -80,6 +80,9 @@ source_type_info[] =
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"dxbc-dxil", "A 'DirectX Intermediate Language' shader embedded in a DXBC container.\n"
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"dxbc-dxil", "A 'DirectX Intermediate Language' shader embedded in a DXBC container.\n"
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" This is the format used for Direct3D shader model 6 shaders.\n",
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" This is the format used for Direct3D shader model 6 shaders.\n",
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true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
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true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
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{VKD3D_SHADER_SOURCE_FX,
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"fx", "Raw effect binary section. This type includes fx_2_0 and fx_4+ formats.\n",
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true, VKD3D_SHADER_TARGET_D3D_ASM},
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};
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};
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static const struct target_type_info
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static const struct target_type_info
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