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vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
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Notes:
Alexandre Julliard
2023-06-08 23:22:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/223
@ -516,26 +516,26 @@ static bool fold_bit_and(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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return true;
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return true;
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}
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}
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static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
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struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
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const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
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{
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{
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enum hlsl_base_type type = dst->node.data_type->base_type;
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enum hlsl_base_type type = dst_type->base_type;
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unsigned int k;
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unsigned int k;
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assert(type == src1->node.data_type->base_type);
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assert(type == src1->node.data_type->base_type);
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assert(type == src2->node.data_type->base_type);
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assert(type == src2->node.data_type->base_type);
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for (k = 0; k < dst->node.data_type->dimx; ++k)
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for (k = 0; k < dst_type->dimx; ++k)
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{
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{
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switch (type)
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switch (type)
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{
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{
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_UINT:
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dst->value.u[k].u = src1->value.u[k].u | src2->value.u[k].u;
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dst->u[k].u = src1->value.u[k].u | src2->value.u[k].u;
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break;
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break;
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default:
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default:
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FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
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FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst_type));
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return false;
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return false;
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}
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}
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}
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}
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@ -625,7 +625,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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break;
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break;
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case HLSL_OP2_BIT_OR:
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case HLSL_OP2_BIT_OR:
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success = fold_bit_or(ctx, res, arg1, arg2);
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success = fold_bit_or(ctx, &res->value, instr->data_type, arg1, arg2);
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break;
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break;
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default:
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default:
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