mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
Object data is used for strings, textures, and shaders. Samplers are handled separately. The section is a contigious stream of <id><size><object-data>, size field is used to advance to the next <id> position. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
7e9dc8da97
commit
79aa75e98f
Notes:
Henri Verbeet
2024-10-02 22:38:28 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1138
@@ -64,9 +64,12 @@ float4 main() : sv_target
|
||||
|
||||
technique {}
|
||||
|
||||
[effect todo]
|
||||
[effect]
|
||||
technique < string a = "test"; > {}
|
||||
|
||||
[effect]
|
||||
technique < string a = ""; > {}
|
||||
|
||||
[effect fail]
|
||||
// Without closing semicolon
|
||||
technique t1 < int a = 1 > {}
|
||||
|
Reference in New Issue
Block a user