vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.

Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-18 23:45:38 +02:00
committed by Henri Verbeet
parent 7e9dc8da97
commit 79aa75e98f
Notes: Henri Verbeet 2024-10-02 22:38:28 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1138
3 changed files with 77 additions and 29 deletions

View File

@@ -64,9 +64,12 @@ float4 main() : sv_target
technique {}
[effect todo]
[effect]
technique < string a = "test"; > {}
[effect]
technique < string a = ""; > {}
[effect fail]
// Without closing semicolon
technique t1 < int a = 1 > {}