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vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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parent
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commit
799e6105a4
Notes:
Henri Verbeet
2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
@ -190,6 +190,17 @@ enum vkd3d_shader_compile_option_backward_compatibility
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* - DEPTH to SV_Depth for pixel shader outputs.
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*/
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VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES = 0x00000001,
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/**
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* Causes 'double' to behave as an alias for 'float'. This option only
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* applies to HLSL sources with shader model 1-3 target profiles. Without
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* this option using the 'double' type produces compilation errors in
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* these target profiles.
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*
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* This option is disabled by default.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY),
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};
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@ -1835,8 +1835,10 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
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switch (comp_type->e.numeric.type)
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{
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &var->loc, "Write double default values.");
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uni.u = 0;
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if (ctx->double_as_float_alias)
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uni.u = var->default_values[k].number.u;
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else
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uni.u = 0;
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break;
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case HLSL_TYPE_INT:
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@ -4248,6 +4248,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY:
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ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
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ctx->double_as_float_alias = option->value & VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS;
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break;
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case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT:
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@ -1091,6 +1091,7 @@ struct hlsl_ctx
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bool child_effect;
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bool include_empty_buffers;
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bool warn_implicit_truncation;
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bool double_as_float_alias;
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};
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static inline bool hlsl_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
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@ -6622,7 +6622,13 @@ static bool sm1_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
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return true;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &instr->loc, "SM1 cast from double to float.");
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if (ctx->double_as_float_alias)
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{
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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}
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"The 'double' type is not supported for the %s profile.", ctx->profile->name);
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break;
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default:
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@ -6660,7 +6666,22 @@ static bool sm1_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &instr->loc, "SM1 cast to double.");
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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if (ctx->double_as_float_alias)
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{
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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}
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"The 'double' type is not supported for the %s profile.", ctx->profile->name);
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "SM1 cast to double.");
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break;
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}
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break;
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case HLSL_TYPE_BOOL:
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@ -38,6 +38,7 @@
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enum
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{
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OPTION_HELP = CHAR_MAX + 1,
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OPTION_ALIAS_DOUBLE_AS_FLOAT,
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OPTION_BUFFER_UAV,
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OPTION_CHILD_EFFECT,
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OPTION_ENTRY,
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@ -185,6 +186,9 @@ static void print_usage(const char *program_name)
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"[options...] [file]\n"
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"Options:\n"
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" -h, --help Display this information and exit.\n"
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" --alias-double-as-float\n"
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" Treat 'double' as 'float' when compiling HLSL sources\n"
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" with shader model 1-3 target profiles.\n"
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" -b <type> Specify the target type. Use --print-target-types to\n"
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" list the valid and default target types for a given\n"
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" source type.\n"
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@ -488,6 +492,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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static struct option long_options[] =
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{
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{"help", no_argument, NULL, OPTION_HELP},
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{"alias-double-as-float", no_argument, NULL, OPTION_ALIAS_DOUBLE_AS_FLOAT},
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{"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV},
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{"child-effect", no_argument, NULL, OPTION_CHILD_EFFECT},
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{"entry", required_argument, NULL, OPTION_ENTRY},
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@ -602,6 +607,10 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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compat_options |= VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
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break;
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case OPTION_ALIAS_DOUBLE_AS_FLOAT:
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compat_options |= VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS;
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break;
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case OPTION_STRIP_DEBUG:
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add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG, 1);
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break;
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