vkd3d-shader/d3dbc: Add an option to treat doubles as floats.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-29 16:12:31 +02:00
committed by Henri Verbeet
parent d7def84253
commit 799e6105a4
Notes: Henri Verbeet 2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
6 changed files with 49 additions and 4 deletions

View File

@@ -4248,6 +4248,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY:
ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
ctx->double_as_float_alias = option->value & VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS;
break;
case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT: