vkd3d-shader/d3dbc: Add an option to treat doubles as floats.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-29 16:12:31 +02:00
committed by Henri Verbeet
parent d7def84253
commit 799e6105a4
Notes: Henri Verbeet 2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
6 changed files with 49 additions and 4 deletions

View File

@@ -1835,8 +1835,10 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
switch (comp_type->e.numeric.type)
{
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &var->loc, "Write double default values.");
uni.u = 0;
if (ctx->double_as_float_alias)
uni.u = var->default_values[k].number.u;
else
uni.u = 0;
break;
case HLSL_TYPE_INT: