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vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
d7def84253
commit
799e6105a4
Notes:
Henri Verbeet
2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
@@ -1835,8 +1835,10 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff
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switch (comp_type->e.numeric.type)
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{
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &var->loc, "Write double default values.");
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uni.u = 0;
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if (ctx->double_as_float_alias)
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uni.u = var->default_values[k].number.u;
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else
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uni.u = 0;
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break;
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case HLSL_TYPE_INT:
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