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vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
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Notes:
Henri Verbeet
2024-10-09 13:19:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1162
@@ -49,5 +49,5 @@ float4 main(struct input i) : sv_target
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}
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0, 640, 480) rgba (0.0, 2.0, 2.0, 2.0)
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