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vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
They were originally made const because no optimization/normalization pass existed. Now having to cast away const all the time is becoming more and more burdening.
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committed by
Alexandre Julliard
parent
fd8a0d7fb6
commit
78d95889bd
Notes:
Alexandre Julliard
2024-01-11 23:14:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/554
@@ -1126,8 +1126,8 @@ struct vkd3d_shader_instruction
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uint32_t flags;
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unsigned int dst_count;
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unsigned int src_count;
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const struct vkd3d_shader_dst_param *dst;
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const struct vkd3d_shader_src_param *src;
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struct vkd3d_shader_dst_param *dst;
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struct vkd3d_shader_src_param *src;
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struct vkd3d_shader_texel_offset texel_offset;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int resource_stride;
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