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build: Add the d3d9 and d3d11 shader runners to the distribution.
We don't want to add these to tests_shader_runner_SOURCES, because they're only supposed to get built for the "crosstest" target. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -404,6 +404,7 @@ cross_implibs = crosslibs/d3d12
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
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EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
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EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
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EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
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shader_runner_cross_sources = \
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shader_runner_cross_sources = \
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$(srcdir)/tests/shader_runner.c \
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$(srcdir)/tests/shader_runner.c \
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