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libs/vkd3d-shader: Require shader signature elements for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3236,7 +3236,7 @@ static unsigned int get_shader_output_swizzle(struct vkd3d_dxbc_compiler *compil
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return compile_args->output_swizzles[register_idx];
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return compile_args->output_swizzles[register_idx];
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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{
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unsigned int component_idx, component_count, output_component_count;
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unsigned int component_idx, component_count, output_component_count;
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@ -3252,8 +3252,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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bool use_private_variable;
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bool use_private_variable;
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uint32_t id, var_id;
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uint32_t id, var_id;
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signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
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if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
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&signature_idx, reg->idx[0].offset, dst->write_mask);
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&signature_idx, reg->idx[0].offset, dst->write_mask)))
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{
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FIXME("No signature element for shader output, ignoring shader output.\n");
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return;
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}
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builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
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builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
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component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
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component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
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@ -3265,7 +3270,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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}
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}
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else
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else
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{
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{
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component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
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component_type = signature_element->component_type;
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output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
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output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
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}
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}
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assert(component_count <= output_component_count);
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assert(component_count <= output_component_count);
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@ -3286,15 +3291,12 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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if (component_idx)
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if (component_idx)
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
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}
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}
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if (signature_element)
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{
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compiler->output_info[signature_idx].id = id;
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compiler->output_info[signature_idx].id = id;
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compiler->output_info[signature_idx].component_type = component_type;
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compiler->output_info[signature_idx].component_type = component_type;
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}
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use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE
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use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE
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|| (signature_element
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|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE;
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&& get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE);
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if (use_private_variable)
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if (use_private_variable)
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storage_class = SpvStorageClassPrivate;
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storage_class = SpvStorageClassPrivate;
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@ -3325,8 +3327,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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if (!compiler->output_setup_function_id)
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if (!compiler->output_setup_function_id)
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compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
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compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
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}
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}
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return id;
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,
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