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vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
3c8c7426df
commit
76971d811e
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -83,6 +83,7 @@ enum hlsl_type_class
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HLSL_CLASS_PASS,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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HLSL_CLASS_TECHNIQUE,
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HLSL_CLASS_TEXTURE,
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HLSL_CLASS_UAV,
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HLSL_CLASS_VOID,
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@@ -101,7 +102,6 @@ enum hlsl_base_type
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_RENDERTARGETVIEW,
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HLSL_TYPE_DEPTHSTENCILVIEW,
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HLSL_TYPE_TECHNIQUE,
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};
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enum hlsl_sampler_dim
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@@ -145,8 +145,6 @@ struct hlsl_type
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enum hlsl_type_class class;
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/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT and base_type is HLSL_TYPE_TECHNIQUE, additional version
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* field is used to distinguish between technique types.
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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